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Starcraft 1 control groups
Starcraft 1 control groups












starcraft 1 control groups starcraft 1 control groups

I am not the original creator (thanks again 000sixzeros000), but I did a healthy re-write of the original. I'm sure that with a bit of work I could adapt this script to SC2 but when I look at it I get that feeling of infinity xD I don´t know where to begin (apart from my own script for the larva macro ofc) though I understand most of it when reading it(good commentflagging btw) perhaps any tips from the maker to where to start? I'm sure pixels won't be a problem, at the lowest quality without lighting it'll work like a charm and since I try to avoid lag that's the quality I play. I was planning on making an autohotkey macro for spawning larva with the queens and since I always search the net to see if somedone was first that's how I came across this post. Now I've tried making a warcraft 3 script that would aid me in macro and though it wasn't bad at all it wasn't flexible enough, gave it up really early too though. In the past I've made several autohotkey based programs with my best one being a World of Warcraft bot that relied on calculation and screen colours for it's movements and actions. I'm a beginning SC2 player (but i'm medium at warcraft 3 and I'm almost done with practice league). and then take an average of the widths and heights / 2, and that would give us a near enough center point. I'd say we could probably trace all 4 sides. so (Xslope/width)*radians gives you an angle.(or something like that) You might need to add some kind of bresenham style slope tracker. Or you could just do away with the angles and radians, and just fudge it somehow.Īssuming we have found the top left pixel. its one of those 3d graphics problems that require digging out the 'ol trig school books. and from there you can work out a center. then work out the angles of those corners. then trace the slope of the left line to find the bottom left corner. then trace the sloped top line to find the top right corner. So if you can work out the angle of the top left corner. but those lines could have any kind of slope.

starcraft 1 control groups

Well you cant count on there being any straight lines, about all you can count on is that the inner angles will add up to 360 degrees.Īnd the top left corner, will at least have two lines extending from it.














Starcraft 1 control groups