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System shock 2 weapons
System shock 2 weapons










system shock 2 weapons system shock 2 weapons

This initial boost allows the Soldier to reach a high level of Standard Weapons faster. Both the Marine and Navy Sailor start with a Standard Weapons skill of 1, and both can choose a +2 starting bonus (allowing them to use the Shotgun as soon as they find one).Combined with Lethal Weapon and increased Strength, the Wrench can become powerful against weak enemies.The Standard Weapons skill can greatly increase its power. The Wrench is a useful tool to eliminate minor threats when it is too wasteful to consume any ammunition, and hence should be suitable to every character build.An Assault Rifle can take anything down in 5 shots.This is the highest multiplier against half-Annelid enemies available, and is exclusive to Standard Weapons. Anti-personnel ammo is the most effective way of killing half-Annelid enemies, dealing 4 times the weapon's base damage.The Pistol and the Assault Rifle can apply bonus damage to nearly every type of enemy depending on the type of ammunition used, and hence will reduce the overall difficulty of the game.They also have a chance to drop 6 or 12 Rifled Slugs. Shotgun Hybrids always drop a broken Shotgun, which can be unloaded to obtain 1 Rifled Slug.Rifled Slugs and Anti-Personnel Shotgun Shells, used by the Shotgun, are common as well.Anti-Personnel Bullets and Armor-Piercing Bullets are also fairly common, though both are rare on the MedSci Deck and Engineering Deck.Standard Bullets, which are used by both the Pistol and the Assault Rifle, are the most common types of ammunition in the game, and the player can hardly run out of them.Specializing in Standard Weapons Advantages Some weapons require minimum statistics or skill levels to equip and use. One should note that level 6 weapons will never obtain any bonus from combat skills. For example, when a combat skill reaches level 2, weapons that required level 1 will gain a 15% extra damage, and weapons that required level 3-6 cannot get any bonus, of course. Whenever a player upgrades a combat skill by one level, each weapon of the same type below that level gains a bonus damage of 15%.












System shock 2 weapons